Creating a stained glass light effect in UE5

Hello everyone! I’m starting out with UE5 and was wondering if anyone had advice or suggestions on how to achieve a stained glass cast light effect while keeping Lumen enabled. I found documentation on Colored Translucent Shadows (found here Using Colored Translucent Shadows in Unreal Engine | Unreal Engine 5.0 Documentation) but the issue with this implementation is you have to disable Lumen to make it work. Thank again for any ideas or suggestions of what to look into!

As far as I know this is a feature only lightmass supports. Your best option is to use a decal

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The path-tracer also supports stained-glass effects (generally referred to as ‘caustics’), and a branch of Unreal Engine 4 called NVRTX can support real-time caustics rendering. However, NVRTX must be compiled manaully by the user, and as someone who’s worked with it before, it can sometimes be more of a hassle than it is worth, alas.

Actually so smart! TY

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