Creating a fluorescent light effect

im trying to get a fluorescent light effect, so ive placed 5 point lights next to each other to look like the light is capsule shaped, the middle point light casts shadows and is stationary, the others on the sides are static and dont cast shadows, anyway, is there a better way to do this? and less painful on memory?
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In the point lights properies you can find “source radius” and “source length” by editing these values you can form the light source to a “capsulish” thing.


If you want get glow like in this video
Unreal Engine 4 - Fluorescent Lamp BluePrints test - YouTube,
you need set emissive color in lamp shader.

This is video tutorial about set up emissive color

hmm ok thanks