Crashes with nullptr exception when PIE w/2players and VR

14.8.3 Source build. Though it happens on an installed editor as well. This exact project/code works on 4.17 when trying to test two players VR preview one as server and one as client.

[2018.01.05-08.23.20:902][ 59]LogWindows: Error: === Critical error: ===
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: 
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: Assertion failed: Component != nullptr [File:P:\UnrealEngine-4.18\UnrealEngine-4.18\Engine\Source\Runtime\HeadMountedDisplay\Private\LateUpdateManager.cpp] [Line: 75] 
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: 
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: 
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: 
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x00000000A12A9D98 KERNELBASE.dll!UnknownFunction []
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x0000000063D876D4 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [p:\unrealengine-4.18\unrealengine-4.18\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x000000005F2D339B UE4Editor-Core.dll!FOutputDevice::Logf__VA() [p:\unrealengine-4.18\unrealengine-4.18\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x000000005F266069 UE4Editor-Core.dll!FDebug::AssertFailed() [p:\unrealengine-4.18\unrealengine-4.18\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x000000005BAE6503 UE4Editor-HeadMountedDisplay.dll!FLateUpdateManager::GatherLateUpdatePrimitives() [p:\unrealengine-4.18\unrealengine-4.18\engine\source\runtime\headmounteddisplay\private\lateupdatemanager.cpp:76]
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x000000005BAF48B5 UE4Editor-HeadMountedDisplay.dll!FLateUpdateManager::Setup() [p:\unrealengine-4.18\unrealengine-4.18\engine\source\runtime\headmounteddisplay\private\lateupdatemanager.cpp:20]
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x000000005BAE00E0 UE4Editor-HeadMountedDisplay.dll!UMotionControllerComponent::FViewExtension::BeginRenderViewFamily() [p:\unrealengine-4.18\unrealengine-4.18\engine\source\runtime\headmounteddisplay\private\motioncontrollercomponent.cpp:141]
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x00000000516C9205 UE4Editor-Renderer.dll!FRendererModule::BeginRenderingViewFamily() [p:\unrealengine-4.18\unrealengine-4.18\engine\source\runtime\renderer\private\scenerendering.cpp:2230]
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x000000005616F758 UE4Editor-Engine.dll!UGameViewportClient::Draw() [p:\unrealengine-4.18\unrealengine-4.18\engine\source\runtime\engine\private\gameviewportclient.cpp:1278]
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x0000000056B00802 UE4Editor-Engine.dll!FViewport::Draw() [p:\unrealengine-4.18\unrealengine-4.18\engine\source\runtime\engine\private\unrealclient.cpp:1213]
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x00000000545874A6 UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [p:\unrealengine-4.18\unrealengine-4.18\engine\source\editor\unrealed\private\editorengine.cpp:1862]
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x0000000054E4BB06 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [p:\unrealengine-4.18\unrealengine-4.18\engine\source\editor\unrealed\private\unrealedengine.cpp:396]
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x000000001EC95A26 UE4Editor.exe!FEngineLoop::Tick() [p:\unrealengine-4.18\unrealengine-4.18\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x000000001ECA5430 UE4Editor.exe!GuardedMain() [p:\unrealengine-4.18\unrealengine-4.18\engine\source\runtime\launch\private\launch.cpp:166]
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x000000001ECA54AA UE4Editor.exe!GuardedMainWrapper() [p:\unrealengine-4.18\unrealengine-4.18\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x000000001ECB2379 UE4Editor.exe!WinMain() [p:\unrealengine-4.18\unrealengine-4.18\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x000000001ECB3D57 UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x00000000A1992774 KERNEL32.DLL!UnknownFunction []
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x00000000A4490D51 ntdll.dll!UnknownFunction []
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: [Callstack] 0x00000000A4490D51 ntdll.dll!UnknownFunction []
    [2018.01.05-08.23.20:902][ 59]LogWindows: Error: 
    [2018.01.05-08.23.20:920][ 59]LogExit: Executing StaticShutdownAfterError
    [2018.01.05-08.23.20:939][ 59]LogWindows: FPlatformMisc::RequestExit(1)
    [2018.01.05-08.23.20:940][ 59]Log file closed, 01/05/18 00:23:20