Crash with In-World User Widgets

Summary

I added In-World User Widgets to my map, and since then, I’ve been experiencing crashes in the Fortnite client.

last line of the crash log:
LogScript: Warning: Script Msg: No world was found for object (/a000b331-4932-b820-34ea-e2a2cc3f82c7/SniperDeathmatch_LevelInstance_1.SniperDeathmatch:PersistentLevel.LevelEntity.LevelEntity.Widgets-WBP_Leaderboard_entity_bhkgabevya3l1_1223659798) passed in to UEngine::GetWorldFromContextObject().

Edit:

When it crashes, it’s always after the player respawns.
I implemented a quick respawn system in Verse that detects when the player is eliminated, then calls the respawn function after a short delay.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

Play with In-World User Widgets on the map.

Expected Result

No crash

Observed Result

Fortnite client crash

Platform(s)

Windows

Island Code

3300-5786-0723

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Thanks for reporting. The team is checking into this, and we’ll let you know if we need more information.

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FORT-1135643 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 42.00.

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