It crashes even when I’m not entering an agent message.
I think the entire world-space widget is broken. The widget seems to be losing the reference to the world.
last line of the crash log:
LogScript: Warning: Script Msg: No world was found for object (/a000b331-4932-b820-34ea-e2a2cc3f82c7/SniperDeathmatch_LevelInstance_1.SniperDeathmatch:PersistentLevel.LevelEntity.LevelEntity.Widgets-WBP_Leaderboard_entity_bhkgabevya3l1_1223659798) passed in to UEngine::GetWorldFromContextObject().