Hi there,
We’re working on a game where our main character should get partially deformed when hitting the environment. The mesh is nanite and will take about 1/4th of the screen constantly.
We started exploring the Deformer Graph tool, as it’s a skeletal mesh, and WPO seems to be avoided in this case for better cluster occlusion. Unfortunately, the editor (v.5.7.1) crashes consistently when using the “Write Skinned Mesh” node of DG on a nanite mesh.
What are your thoughts about this?
Is it a known bug or is Deformer Graph definitely incompatible with Nanite meshes?
What would be the advantages of using DG instead of WPO in this case?