Crash when using PCG and Instanced Stereo

Seems the same issue as what is listed here

All I have enabled is PCG and PCG geo interop.

Adding any node in a PCG graph, and trying to visualize or debug any node crashes the editor with the below error. Disabling instanced stereo seems to fix it.

LoginId:7abcdb5948db5188794a64914fbdd460
EpicAccountId:bf4479a5f43242c780264f2001e8c772

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 584]
Shader compilation failures are Fatal.

UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

As listed in that thread, it has been fixed in Main but didn’t make it to 5.7. You can cherry pick it from GitHub if you’re building UE from source.