Crash when using PCG and Instanced Stereo

Seems the same issue as what is listed here

All I have enabled is PCG and PCG geo interop.

Adding any node in a PCG graph, and trying to visualize or debug any node crashes the editor with the below error. Disabling instanced stereo seems to fix it.

LoginId:7abcdb5948db5188794a64914fbdd460
EpicAccountId:bf4479a5f43242c780264f2001e8c772

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 584]
Shader compilation failures are Fatal.

UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll