Virtual Texture + Instanced Stereo broken in 5.6 and 5.7 preview

Using virtual textures with instanced stereo enabled crashes the engine immediately. Would like to know if this is being looked into, since it’s crucial for our project. Thanks.

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 533]
Shader compilation failures are Fatal.

UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Steps to reproduce in a new project:

-Enable instanced stereo, virtual texture support, and restart engine.

-Create a virtual texture asset VT.

-Create virtual texture volume and apply VT.

-Create a floor mesh and apply a new material M1. Set Runtime Virtual Texture Sample of VT as basecolor.

-Create any mesh with material M2 with runtime virtual texture output node and set anything to the basecolor output.

-With everything in place set the mesh to draw in VT and the engine will crash.

The order of the steps or the VT setup is not important, the engine will crash as soon as the VT should start drawing.

We are no longer able to reproduce this in the full 5.7 release build (we were able to previously)