Using virtual textures with instanced stereo enabled crashes the engine immediately. Would like to know if this is being looked into, since it’s crucial for our project. Thanks.
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 533]
Shader compilation failures are Fatal.
Unfortunately we’re still having this issues, I built a version from the current (last Saturday) 5.7 github branch and still get the crash is there a branch where this should be already fixed?
Easiest way for us to reproduce it in a new project:
Turn on InstancedStereo → restart
Enable PCG framework and PCG Biome Core and PCG Biome Sample and open the BiomeSampleLevel in the PCG Biome Sample plugin content folder → Crash
We were able to reproduce it with the steps you provided. Thanks for providing us with the information, I’ve filed a ticket and you can follow the status of it here: https://issues.unrealengine.com/issue/UE-351347