Crash when extending UCharacterMovementComponent:

The problem turned out to be due to the asset being corrupted

Greetings @Spesful

I’d be happy to take a look at the crash and see if we can find a solution. Do you have a crash log for this? Thanks! I’ll monitor the thread.

Hi there, sorry I missed your reply! The problem turned out to be due to the character data blueprint I used being corrupted, where this UCharacterMovementComponent lived. I don’t recall exactly what corrupted it. Hopefully this’ll help someone in the future.

Awesome! I’m glad that you got it fixed. Thanks for posting!