Crash on first UE source execution

Hi, I downloaded the source code of UE4.25, and after compiling it (without any error) I tried to launch it.

When I press the execute button, it apears the UE4 loading screen and it loads up to 85%, then visual studio gives me an assertion error:

Assertion failed:
!bInitializedSerializationHistory
[File:C:/UE4/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/Shader.cpp]
[Line: 243] Shader type was loaded
after engine init, use
ELoadingPhase::PostConfigInit on your
module to cause it to load earlier.

I never edited the source code of Unreal and I don’t know where should I put the ELoadingPhase::PostConfigInit instruction.

If someone could help me I would be very grateful.

Thank you in advance.

Same here… Any answers yet?

One way this can happen if you have a plugin in your project which doesn’t support the platform you are working on. For example, your plugin only whitelists “Linux”, but you are running UE4 on Windows.