Hi, I downloaded the source code of UE4.25, and after compiling it (without any error) I tried to launch it.
When I press the execute button, it apears the UE4 loading screen and it loads up to 85%, then visual studio gives me an assertion error:
Assertion failed:
!bInitializedSerializationHistory
[File:C:/UE4/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/Shader.cpp]
[Line: 243] Shader type was loaded
after engine init, use
ELoadingPhase::PostConfigInit on your
module to cause it to load earlier.
I never edited the source code of Unreal and I don’t know where should I put the ELoadingPhase::PostConfigInit instruction.
If someone could help me I would be very grateful.
Thank you in advance.