Crash in FSetElementID FindID

I get this error after maybe 10s of testing my game, I don’t have to do anything.

Exception thrown at 0x00007FF80B6ADFA6 (UE4Editor-CoreUObject.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0x00000190AB84FB80.

“this” in the locals tab contains a bunch of behavior tree tasks so it’s all from blueprint

Here’s the callstack
[Callstack.txt][2]

Hey, I’m having the same problem, what was the solution that you found for the bug?