I forgot the error log, here is:
Assertion failed: false [File:../Plugins/Runtime/CommonUI/Source/CommonUI/Public/UITag.h] [Line: 66]
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x1046b8844 (filename not found) [in UnrealEditor-Core.dylib]
FOutputDevice::LogfImpl(char16_t const*, ...) Address = 0x1049e3a04 (filename not found) [in UnrealEditor-Core.dylib]
FDebug::CheckVerifyFailedImpl2(char const*, char const*, int, char16_t const*, ...) Address = 0x10492d344 (filename not found) [in UnrealEditor-Core.dylib]
ULyraHUDLayout::NativeOnInitialized() Address = 0x4fb3a49e4 [**************/Source/LyraGame/UI/LyraHUDLayout.cpp, line 24] [in UnrealEditor-LyraGame-7838.dylib]
UUserWidget::Initialize() Address = 0x1088d8ea0 (filename not found) [in UnrealEditor-UMG.dylib]
UUserWidget::CreateInstanceInternal(UObject*, TSubclassOf<UUserWidget>, FName, UWorld*, ULocalPlayer*) Address = 0x1088e4fcc (filename not found) [in UnrealEditor-UMG.dylib]
UUserWidget::CreateWidgetInstance(UWidget&, TSubclassOf<UUserWidget>, FName) Address = 0x1088e45bc (filename not found) [in UnrealEditor-UMG.dylib]
UUserWidget* CreateWidget<UUserWidget, UWidget*>(UWidget*, TSubclassOf<UUserWidget>, FName) Address = 0x41c1d30c4 (filename not found) [in UnrealEditor-CommonUI.dylib]
UCommonActivatableWidget* FUserWidgetPool::AddActiveWidgetInternal<UCommonActivatableWidget>(TSubclassOf<UCommonActivatableWidget>, TFunctionRef<TSharedPtr<SObjectWidget, (ESPMode)1> (UUserWidget*, TSharedRef<SWidget, (ESPMode)1>)>) Address = 0x41c220b48 (filename not found) [in UnrealEditor-CommonUI.dylib]
UCommonActivatableWidgetContainerBase::AddWidgetInternal(TSubclassOf<UCommonActivatableWidget>, TFunctionRef<void (UCommonActivatableWidget&)>) Address = 0x41c179514 (filename not found) [in UnrealEditor-CommonUI.dylib]
UCommonActivatableWidget* UCommonActivatableWidgetContainerBase::AddWidget<UCommonActivatableWidget>(TSubclassOf<UCommonActivatableWidget>, TFunctionRef<void (UCommonActivatableWidget&)>) Address = 0x4cdacd780 [**************/UnrealEngines/UE_5.4/Engine/Source/../Plugins/Runtime/CommonUI/Source/CommonUI/Public/Widgets/CommonActivatableWidgetContainer.h, line 58] [in UnrealEditor-CommonGame-0003.dylib]
UCommonUIExtensions::PushContentToLayer_ForPlayer(ULocalPlayer const*, FGameplayTag, TSubclassOf<UCommonActivatableWidget>) Address = 0x4cdabf4c4 [**************/Plugins/CommonGame/Source/Private/CommonUIExtensions.cpp, line 68] [in UnrealEditor-CommonGame-0003.dylib]
UGameFeatureAction_AddWidgets::AddWidgets(AActor*, UGameFeatureAction_AddWidgets::FPerContextData&) Address = 0x4fb2091c0 [**************/Source/LyraGame/GameFeatures/GameFeatureAction_AddWidget.cpp, line 155] [in UnrealEditor-LyraGame-7838.dylib]
UGameFeatureAction_AddWidgets::HandleActorExtension(AActor*, FName, FGameFeatureStateChangeContext) Address = 0x4fb208b2c [**************/Source/LyraGame/GameFeatures/GameFeatureAction_AddWidget.cpp, line 136] [in UnrealEditor-LyraGame-7838.dylib]
UGameFrameworkComponentManager::AddExtensionHandler(TSoftClassPtr<AActor> const&, TDelegate<void (AActor*, FName), FDefaultDelegateUserPolicy>) Address = 0x3e242d3d0 (filename not found) [in UnrealEditor-ModularGameplay.dylib]
UGameFeatureAction_AddWidgets::AddToWorld(FWorldContext const&, FGameFeatureStateChangeContext const&) Address = 0x4fb208834 [**************/Source/LyraGame/GameFeatures/GameFeatureAction_AddWidget.cpp, line 103] [in UnrealEditor-LyraGame-7838.dylib]
UGameFeatureAction_WorldActionBase::OnGameFeatureActivating(FGameFeatureActivatingContext&) Address = 0x4fb1fc734 (filename not found) [in UnrealEditor-LyraGame-7838.dylib]
ULyraExperienceManagerComponent::OnExperienceFullLoadCompleted() Address = 0x4fb214784 [**************/Source/LyraGame/GameModes/LyraExperienceManagerComponent.cpp, line 341] [in UnrealEditor-LyraGame-7838.dylib]
TBaseUObjectMethodDelegateInstance<false, ULyraExperienceManagerComponent, void (UE::GameFeatures::FResult const&), FDefaultDelegateUserPolicy>::ExecuteIfSafe(UE::GameFeatures::FResult const&) const Address = 0x4fb2b1934 [**************/UnrealEngines/UE_5.4/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h, line 654] [in UnrealEditor-LyraGame-7838.dylib]
UGameFeaturesSubsystem::ChangeGameFeatureTargetStateComplete(UGameFeaturePluginStateMachine*, UE::GameFeatures::FResult const&, TDelegate<void (UE::GameFeatures::FResult const&), FDefaultDelegateUserPolicy>) Address = 0x3f6d843cc (filename not found) [in UnrealEditor-GameFeatures.dylib]
TBaseUObjectMethodDelegateInstance<false, UGameFeaturesSubsystem, void (UGameFeaturePluginStateMachine*, UE::GameFeatures::FResult const&), FDefaultDelegateUserPolicy, TDelegate<void (UE::GameFeatures::FResult const&), FDefaultDelegateUserPolicy>>::ExecuteIfSafe(UGameFeaturePluginStateMachine*, UE::GameFeatures::FResult const&) const Address = 0x3f6de9a2c (filename not found) [in UnrealEditor-GameFeatures.dylib]
void TMulticastDelegateBase<FDefaultDelegateUserPolicy>::Broadcast<IBaseDelegateInstance<void (UGameFeaturePluginStateMachine*, UE::GameFeatures::FResult const&), FDefaultDelegateUserPolicy>, UGameFeaturePluginStateMachine*, UE::GameFeatures::FResult const&>(UGameFeaturePluginStateMachine*, UE::GameFeatures::FResult const&) const Address = 0x3f6d9bb80 (filename not found) [in UnrealEditor-GameFeatures.dylib]
UGameFeaturePluginStateMachine::UpdateStateMachine()::$_51::operator()(UE::GameFeatures::FResult const&, unsigned char, unsigned char) const Address = 0x3f6d6e860 (filename not found) [in UnrealEditor-GameFeatures.dylib]
UGameFeaturePluginStateMachine::UpdateStateMachine() Address = 0x3f6d6cca4 (filename not found) [in UnrealEditor-GameFeatures.dylib]
UGameFeaturePluginStateMachine::SetDestination(FGameFeaturePluginStateRange, TDelegate<void (UGameFeaturePluginStateMachine*, UE::GameFeatures::FResult const&), FDefaultDelegateUserPolicy>, FDelegateHandle*) Address = 0x3f6d6d988 (filename not found) [in UnrealEditor-GameFeatures.dylib]
UGameFeaturesSubsystem::ChangeGameFeatureDestination(UGameFeaturePluginStateMachine*, FGameFeatureProtocolOptions const&, FGameFeaturePluginStateRange const&, TDelegate<void (UE::GameFeatures::FResult const&), FDefaultDelegateUserPolicy>) Address = 0x3f6d7c0cc (filename not found) [in UnrealEditor-GameFeatures.dylib]
UGameFeaturesSubsystem::ChangeGameFeatureTargetState(FString const&, FGameFeatureProtocolOptions const&, EGameFeatureTargetState, TDelegate<void (UE::GameFeatures::FResult const&), FDefaultDelegateUserPolicy> const&) Address = 0x3f6d7d3bc (filename not found) [in UnrealEditor-GameFeatures.dylib]
UGameFeaturesSubsystem::LoadAndActivateGameFeaturePlugin(FString const&, TDelegate<void (UE::GameFeatures::FResult const&), FDefaultDelegateUserPolicy> const&) Address = 0x3f6d73768 (filename not found) [in UnrealEditor-GameFeatures.dylib]
ULyraExperienceManagerComponent::OnExperienceLoadComplete() Address = 0x4fb213ef8 [**************/Source/LyraGame/GameModes/LyraExperienceManagerComponent.cpp, line 269] [in UnrealEditor-LyraGame-7838.dylib]
TBaseUObjectMethodDelegateInstance<false, ULyraExperienceManagerComponent, void (), FDefaultDelegateUserPolicy>::ExecuteIfSafe() const Address = 0x4fb2b1020 [**************/UnrealEngines/UE_5.4/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h, line 654] [in UnrealEditor-LyraGame-7838.dylib]
FStreamableDelegateDelayHelper::Tick(float) Address = 0x1185773e8 (filename not found) [in UnrealEditor-Engine.dylib]
FTickableGameObject::TickObjects(UWorld*, int, bool, float) Address = 0x1186b0738 (filename not found) [in UnrealEditor-Engine.dylib]
UEditorEngine::Tick(float, bool) Address = 0x11066fbe4 (filename not found) [in UnrealEditor-UnrealEd.dylib]
UUnrealEdEngine::Tick(float, bool) Address = 0x1114a0f60 (filename not found) [in UnrealEditor-UnrealEd.dylib]
ULyraEditorEngine::Tick(float, bool) Address = 0x34c54bdf0 (filename not found) [in UnrealEditor-LyraEditor-5413.dylib]
FEngineLoop::Tick() Address = 0x100c6e36c (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x100c7b3c4 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x100c95364 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x1048a09c4 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x1a0f98734 (filename not found) [in Foundation]
Unknown() Address = 0x19fcfb2e4 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x19fcf60fc (filename not found) [in libsystem_pthread.dylib]
The log says the error is in here:
LyraHUDLayout.cpp - line 24:
RegisterUIActionBinding(FBindUIActionArgs(FUIActionTag::ConvertChecked(TAG_UI_ACTION_ESCAPE), false, FSimpleDelegate::CreateUObject(this, &ThisClass::HandleEscapeAction)));
If i comment out the LyraHUDLayout.cpp - line 24 the crash disappear, but i lose the Esc button menu.