Does anyone know where to find CPU render thread optimization tools?
I’ve used stat dumpframe -ms=.1 and gone through the logs but can’t find what exactly is make the Draw so high. Note: this is 1280x720 window. On 1920x1080 fullscreen, the Draw and GPU are near identical at all times.
Thanks in advance. If someone could point me in a directin that’d be great.
I am extensively using instanced static meshes. Since this is a real life building for a work project he screenshot I sent is everything. That’s how we have to show it. I will test with HZB occlusion culling. The scene does have many many meshes ~2000, we working hard to bring that down with the solutions you mentioned.
Thanks for taking the time, my main query was regards to the CPU draw and how I can isolate the problem. Something which you seemed to touch on.
Is there any place I can read through for a more comprehensive understanding of the profiler and what these things mean?