CPU render thread Optimization

Does anyone know where to find CPU render thread optimization tools?

I’ve used stat dumpframe -ms=.1 and gone through the logs but can’t find what exactly is make the Draw so high. Note: this is 1280x720 window. On 1920x1080 fullscreen, the Draw and GPU are near identical at all times.

Thanks in advance. If someone could point me in a directin that’d be great.

Cheers,

Sean

Hello,
Thanks very much for taking the time.

Here is the file:
https://dl.dropboxusercontent.com/u/10548949/SSG_Statfile.7z

How do you open/read it in Excel or open office calc?

Cheers.

Thanks,

I did end up googling it and am in front end. Although I have no idea what I’m looking at. :slight_smile:

There seems to be a lot of “CPU stall - wait for event”…

Thanks so much for a comprehensive look.

I am extensively using instanced static meshes. Since this is a real life building for a work project he screenshot I sent is everything. That’s how we have to show it. I will test with HZB occlusion culling. The scene does have many many meshes ~2000, we working hard to bring that down with the solutions you mentioned.

Thanks for taking the time, my main query was regards to the CPU draw and how I can isolate the problem. Something which you seemed to touch on.

Is there any place I can read through for a more comprehensive understanding of the profiler and what these things mean?

Thanks again for you time,

Sean

Alright.
Thanks again for all your help.
Cheers,

Sean