I’m new to C++ and I’m trying to convert my blueprints into C++ files. Apparently there used to be a system called Blueprint Nativization but it was removed starting from UE 5.0. So I have to manually convert them myself.
It’s really frustrating to use C++ in Unreal Engine in general, so I spend most of my time searching through the internet on how to fix things. Today, I had a new problem where no matter what I’d do, I’d not be able to make it so that generated.h files would be generated.
I first tried cleaning up the solution then rebuilding the solution… it didn’t work.
I then tried removing Binaries, Saved and Intermediate, right clicking on my .uproject and regenerating all VS files… it didn’t work.
I tried removing the include generated.h codes from my .h files, it didn’t work.
I tried removing all of the IntelliSense cache located in the .vs folder, it didn’t work.
How do I fix this? I might consider waiting for Verse or porting my project to a different engine like Unity, I don’t know.