Correct material setup for foliage in 5.0 or 5.1

Hi, noob here. So I am optimizing the original Sun Temple scene from the Epic Games Marketplace, and I am stuck trying to create translucent leaves for the foliage. Currently, the material is set on “Opacity Mask,” because there is a mask to create the leaf’ texture. I want it to be translucent, so light can pass through, but when I set it to “Translucent” the option to use an opacity mask is disabled.

TL:DR: what is the correct way to set up foliage material setups in UE5 so there is both opacity masks and transparency?

I think it works the same way it did in 4?

better example

with settings

image

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Thanks! I never used UE4, so I don’t know how it was supposed to work. This works! Thanks again for helping a newbie out! :smile:

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