Good day guys,
I have an issue trying to have a correct reflection.
So far my reflection got the ground black in a weird way.
All the env is baked, only the grey square on the ground and the actor will be moveable.
Also I’ll need to use the Sky light as moveable to be able to use Distance Filed Ambient occlusion for the Actor in the middle of the scene, that make the reflection even worse.
Some screenshots
This is my Env
Here is the box reflection setup
Sky Light Stationery, Reflection preview
Sky Light moveable, Reflection preview
Do you know if there is a way to combine Distance field Occlusion and a correct Reflection?
Thanks in advance guys
Cheers,
Matthieu