Correct Bloom from Exponential Height Fog

Hello Everybody, I’m trying to create a volumetric light through the window, but also I want to mantain the sky colors as much as I want (too much bloom from the exponential height fog)

Currently my scene has: the default BPsky matched with a directional that is turned off only to get the colors of the sky, a directional light, a skylight, an exponential height fog, with volumetric fog on, and the postprocess

Probably I should face the lighting of the scene in other way, but Im looking for advice.