Summary
After converting a creative 1.0 Island I am getting validation errors regarding scripts and blueprints.
Package /ProjectName/ProjectName references disallowed object /Script/BlueprintGraph.K2Node_Event. (FortValidator_FortExposedAssets)
Package /ProjectName/ProjectName references disallowed object /ScriptEngine.LevelScriptBlueprint. (FortValidator_FortExposedAssets)
Disallowed reference to /Script/Engine.LevelScriptBlueprint, Referenced by: See below for asset list, Plugin: ProjectName.
/ProjectName/ProjectName
When trying to run fix-up I get the message that one object was updated, PersistentLevel.Apollo_FlatGrass_Island_105x015
but after that I continue to get validation errors.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
I have replicated this by reverting my island to 1.0 and trying again multiple times.
create a new UEFN Project using creative map, it tells me that several things will be converted so I accept. After the project opens and the area loads, I try to launch session/validate and get these errors.
Expected Result
I expect to be able to convert the island with no validation errors.
Observed Result
Project references disallowed object /Script.BlueprintGraph.K2Node_Event.
Platform(s)
PC
Island Code
3129-3600-5700
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Additional Notes
I had a disallowed Golden Midas Toilet prop but have since deleted it from the island, are there perhaps more unreleased props causing this?

