After converting a creative 1.0 Island I am getting validation errors regarding scripts and blueprints.
Package /ProjectName/ProjectName references disallowed object /Script/BlueprintGraph.K2Node_Event. (FortValidator_FortExposedAssets)
Package /ProjectName/ProjectName references disallowed object /ScriptEngine.LevelScriptBlueprint. (FortValidator_FortExposedAssets)
Disallowed reference to /Script/Engine.LevelScriptBlueprint, Referenced by: See below for asset list, Plugin: ProjectName.
/ProjectName/ProjectName
When trying to run fix-up I get the message that one object was updated, PersistentLevel.Apollo_FlatGrass_Island_105x015
but after that I continue to get validation errors.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
I have replicated this by reverting my island to 1.0 and trying again multiple times.
create a new UEFN Project using creative map, it tells me that several things will be converted so I accept. After the project opens and the area loads, I try to launch session/validate and get these errors.
Expected Result
I expect to be able to convert the island with no validation errors.
Same error after clearing Source File Cache, I’m not sure what specifically the disallowed object is. I’ve already deleted the old disallowed prop in creative 1.0
look in the statistics list and check for problems
Another thing to try is import your FNC island into a blank Island and see if the validation errors occur.
If you were able to zip up the UEFN project and upload to somewhere and send a link via PM or in this thread. That way may possibly be able to look at the project later in the sometime to see if there is the same problem on my PC.
Not going to try make this fixed for publishing just find the error
Having the same trouble here. I’m converting a creative 1.0 map into UEFN. When I try to copy/paste my world into a new uefn level, the vast amount of static mesh assets get placed in the wrong position or rotation.
It’s not even an old creative 1.0 map, i started it recently because i was more comfortable finding and placing assets with 1.0 and then my thought process was to start using uefn once i reached a certain point for some custom features. - Just for contextual information, probably doesn’t matter that it was started even recently.
The island code for the uploaded creative 1.0 version is 3129-3600-5700, and if I’m correct the id for the uefn project is 21ea81cda3f9424f9047d572303864d