Disallowed reference to /Script/Engine.LevelScriptBlueprint. Referenced by: See below for asset list. Plugin mount point:/ROYALE001. NEWLINE>>>> /ROYALE001/ROYALE001. So i just converted my fortnite creative map intro uefn and there was no problem all devices converted all good but when i press Launch Session it keeps erroring into the /script/Engine.LevelSciptBlueprint. Please help me. The auto fix up did nothing.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Press âLaunch Sessionâ
Expected Result
Error
Observed Result
Disallowed reference to /Script/Engine.LevelScriptBlueprint
In UEFN double clicked the FNCPropHunt icon which was converted and created correctly but had an error similar to Post 5
/FNCPropHunt/GeneratedLevels/DefaultHLODLayer Validating asset
/FNCPropHunt/GeneratedLevels/DefaultHLODLayer DefaultHLODLayer has an invalid name: Name cannot contain
Disallowed reference to /Script/Engine. LevelScriptBlueprint, Referenced by: See below for asset list, Plugin mount point:/FNCPropHunt.
/FNCPropHunt/FNCPropHunt
Deleted the âFNCPropHunt_DefaultHLODLayerâ highlighted blue icon
Launched again and Validated then started session on Fortnite Mobile Android successfully
I am experiencing this same bug today. There was a previous bug that would load an island as blank when converting from Creative to UEFN, which was fixed as of today. However, upon attempting to launch a session on an island I converted I am getting these same errors.
EDIT: My issue was resolved by deleting Level Loaders from the island.