Disallowed reference to /Script/Engine.LevelScriptBlueprint. Referenced by: See below for asset list. Plugin mount point:/ROYALE001. NEWLINE>>>> /ROYALE001/ROYALE001. So i just converted my fortnite creative map intro uefn and there was no problem all devices converted all good but when i press Launch Session it keeps erroring into the /script/Engine.LevelSciptBlueprint. Please help me. The auto fix up did nothing.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Press âLaunch Sessionâ
Expected Result
Error
Observed Result
Disallowed reference to /Script/Engine.LevelScriptBlueprint
In UEFN double clicked the FNCPropHunt icon which was converted and created correctly but had an error similar to Post 5
/FNCPropHunt/GeneratedLevels/DefaultHLODLayer Validating asset
/FNCPropHunt/GeneratedLevels/DefaultHLODLayer DefaultHLODLayer has an invalid name: Name cannot contain
Disallowed reference to /Script/Engine. LevelScriptBlueprint, Referenced by: See below for asset list, Plugin mount point:/FNCPropHunt.
/FNCPropHunt/FNCPropHunt
Deleted the âFNCPropHunt_DefaultHLODLayerâ highlighted blue icon
Launched again and Validated then started session on Fortnite Mobile Android successfully
I am experiencing this same bug today. There was a previous bug that would load an island as blank when converting from Creative to UEFN, which was fixed as of today. However, upon attempting to launch a session on an island I converted I am getting these same errors.
EDIT: My issue was resolved by deleting Level Loaders from the island.
Hello,
I am having a validation problem on my UEFN project called Shadowz.
When I try to launch a session or upload the project, the validation fails with this error:
Disallowed reference to /Script/Engine.LevelScriptBlueprint, Referenced by: Content/Shadowz.umap
Because of this, my project cannot be updated or uploaded.
From what I understand, UEFN is detecting a forbidden reference inside my map file Shadowz.umap, possibly related to a Level Script Blueprint / Level Blueprint. I would like to know exactly what is causing this error and how I can remove or fix this reference properly.
I already checked the project settings, but the problem still remains.
The error appears during local source content validation before upload.
Could you please help me identify:
what object or setting is creating this forbidden reference,
how to remove it safely,
and whether this issue can come from a converted or duplicated map.