Hello UE4 Community, just wanted to report a bug I found when converting actors into a static mesh.
If the actors you are converting are scaled negatively (like when you want to Flip them), their normals will be reversed during the conversion, giving very weird results. I think this is very easily reproduced, but I can give an example if necessary.
Thank you Epic Games for working so hard on 4.15, is very amazing so far !
The same issue applies to Instanced Static Meshes too. It’s not a bug so much as just omitted for performance reasons (triangles in the mesh need to be indexed in the opposite order).
I’ve got a tool on the marketplace that allows you to Mirror them in any axis, you can replace the negatively scale meshes with mirrored copies.