Tested on UE 4.14. Open the skeletal mesh assets or animation asset in the Asset Editor (double-click the asset) and click “Make Static Mesh”.
If it’s an animation asset, you can choose the frame you want to convert.
Tested on UE 4.14. Open the skeletal mesh assets or animation asset in the Asset Editor (double-click the asset) and click “Make Static Mesh”.
If it’s an animation asset, you can choose the frame you want to convert.