I have a lot of skeletal meshes of people in my scene but they never move. Having all these skeletal meshes drags down the performance quite a lot while having static meshes would be much better. Is there a way to convert a skeletal mesh in a pose to be a static mesh?
There is no way to do that in UE4. You’ll have to pass them through your modeling program and then export/reimport. you can reimport the existing skeletal mesh fbx files as static meshes but they’ll be imported in T pose or whatever their default pose is so that wouldnt be much use.