Hi guys! I have a question. Is there a way to control the alpha of a static mesh particle emitter? For an example: I have a sphere emitter (static mesh) but I want in its “lifetime” the alpha goes from 1 to 0, becoming transparent. And I can’t, I use different values or modules, but I can’t control the alpha.
If I use a sprite emitter with Scale Color, no problem, just Static Mesh emitter it’s my problem.
THANKS!