I’m working on an archviz project and want to visualize several design options for the interior design of an office.
On the persistent level there is;
- sun (stationary) & sky light (static)
- most of the static meshes of the building
I use two streaming levels, both loaded by blueprint, both with a lighting scenario. On these levels are;
- different layouts for the furniture (all static meshes)
- different lighting layout (IES spots + mesh, all static).
- these layouts are created by a BP actor using its construction script (and using csv data for the position/rotation) that adds the individual lights as actors (mesh + spot light, all static)
The problem is; after building lighting all looks fine. But when you continue working on one level, switching levels a few times, running the game, etc the message ‘rebuild lighting’ appears again. I have not yet seen a consistent way to reproduce this but most of the time, toggling levels in the editor a few times, rebuilding lighting on 1 level etc etc breaks it within one minute.
So my question is; anyone else noticed these kind of problems when using actors with mesh&lights on several streaming levels? What can be done to prevent this problem? I would like to avoid having to place all objects & lights by hand again.
Max