Hello people!
I have been trying to add Navigation Invoker as a component to my actor.
This is done through BeginPlay function.
The problem is that the Navmesh does not bake at all.
It does work if I add the Navigation Invoker component manually to the actor through the editor.
I believe it has to do something with “Unknown native source”, but googling did not give me any answers.
Could somebody tell me how I can create a working component in C++ instead of manually adding it through the editor?