Hello,
with the UE 4.19 VR Template I get constant crashes when previewing the Level “MotionControllerMap” in VR (“VR Preview”)
It is a new project, created with the launcher. I’m using the HTC Vive.
It does not crash if the motion controllers are turned off.
As soon as I turn on one controller the problem occurs.
If you need additional information please let me know.
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Exact same problem here. I think it happens when one of the motion controllers loses tracking even if it’s for a micro second. And it happens in a completely clean project as well.
We are having same issue. Sometimes it happens instantly and sometime it happens after some time. Is this a bug or sometime on our end. Here is log report
We are having same issue. Sometimes it happens instantly and sometime it happens after some time. Is this a bug or sometime on our end. Here is log report
Happens with a unmodified, newly created VR Template project. Can you please check this? Create a new project with VR Template, then go to motioncontrollermap, VR Preview, and play around for a few minutes. Crash occurs within 2-5 minutes. SteamVR release, SteamVR beta, newest NVidia Drivers.
This is caused from the render thread trying to call a blueprint event that was added in 4.19.
I filtered it behind IsInGameThread in my personal code for the time being, however since polling the location is only really done in the motioncontroller tick for the game thread it would be valid to just move the event into there instead.
Temporary fix: in the details panel of the motion controller blueprint check disable low latency update. Your crashing will stop. (Thanks mordentral)
Edit: I’ve been working in for hours with not a single crash after enabling low latency update. Make sure you save and restart the editor if you are still having crashes.