Hey guys, I am starting to learn game development on Unreal Engine. And I have been facing conflicts between Unreal Engine version and XCode.
Error Description :
Setting up bundled DotNet SDK /Users/Shared/Epic Games/UE_5.6/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/8.0.300/mac-arm64 Running dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll Development Mac -Project=/Users/Me/Desktop/UnrealProjects/MyProject/MyProject.uproject -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE Log file: /Users/Me/Library/Application Support/Epic/UnrealBuildTool/Log.txt
Creating makefile for MyProjectEditor (no existing makefile)
Platform Mac is not a valid platform to build.
Check that the SDK is installed properly and that you have the necessary platform support files (DataDrivenPlatformInfo.ini, SDK.json, etc).
Result: Failed (OtherCompilationError)
Total execution time: 1.33 seconds
Unreal version: 5.6.1
XCode version: 26
I tried downgrading my XCode version to 15.4 to make it work with UnrealEngine, but Macbook forces me to upgrade the XCode version.
Any help would be greatly appreciated