Compiling shaders takes forever on a small project

When I load up a project or am trying to export it, compiling shaders takes a really long time even though it is a small project. Is there a reason for this and how do i fix it?

CPU: 3.5 ghz, quad core, boost to 4.7
GPU: GTX 1050Ti

Make sure you’ve followed the directions for using a local DDC here. If you’re having to rebuild shaders frequently, this probably means that their built derived data isn’t being cached anywhere so it’s needing to be regenerated.

1 Like