In this tutorial we will walk through how to import and use animations from Mixamo into UEFN to be used in Fortnite.
https://dev.epicgames.com/community/learning/tutorials/eaOq/fortnite-bring-mixamo-animations-into-uefn
Thanks for this tutorial - I’ve used this method for about a year now but now when I follow these steps the animations come out kind of mutilated.
It seems like the issue is that the FN mannequin now comes in perpendicular to the animation skeletal mesh (see pictures). Is there a way to easily realign these so the retargeting doesn’t mess up the animations? I was able to use the X and Y offset to better align them but I still cant rotate the mannequin nor get him to T-pose in the same direction.
Thanx for brining this to our attention. This also needs to be brought to the attention of Epic. My first thought is that is might, totally speculation here, be due to the LUF change from XYZ.
NOTE: fix for UEFN v36.30, as it started using LFU coordinates system
To address the issue of the animations coming in from Miximo and being rotated the incorrect direction in relation to the FN Mannican, we can do the following.
- When importing .fbx from Mixmo, @1:00, open the Misc section and and change the Coordinate System Policy to “Match Up Axis”
@Cleverlike_Studios - could you post this in the bug report forum so we can escalate it and get in a ticket?
Done and done.