Skeletal Meshed imported do not match the FN Manniequin's rotation

Summary

When importing in a Skeletal Mesh from Miximo, it is hard to retarget animations because the FN Mannequin uses a coordinate system prior to LUF.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

follow the steps in this video to about the 1min mark.

Expected Result

Character will be facing the Front direction

Observed Result

Skeletal Mesh is facing -90 from the Front direction

Platform(s)

windows

Additional Notes

NOTE: fix for UEFN v36.30, as it started using LFU coordinates systemTo address the issue of the animations coming in from Miximo and being rotated the incorrect direction in relation to the FN Mannican, we can do the following.

When importing .fbx from Mixmo, @1:00, open the Misc section and change the Coordinate System Policy to “Match Up Axis”