**Welcome to the community created Ocean Simulation, Weather (WIP), and Dynamic TOD system! **
**The point of this project is twofold. First, it aims to provide a realistic ocean water simulation that is both highly customizable, and being as physically accurate as possible. The second aspect is in regards to the weather and time-of-day setup.
The reason the Weather/TOD is in the same project is due to how much of the ocean itself is driven by the weather around it, to allow integration of real life ocean simulation, both parts are necessary for effects such as wind, rain, and storms. The Beaufort Scale will be implemented to allow custom control of the sea state and weather in one place.**
This project is currently being maintained by:
- @anonymous_user_0df12f74_
- @Zoc
- @](https://forums.unrealengine.com/member/365555-nilsonlima)NilsonLima
- EvoPulseGaming
- @TK-Master
List of Contributors
- Handkor - Initial Shader + Code for Buoyancy
- Nadrugal - Additions to the SkyDome
- Komodoman - Fish flocking AI and a variety of fish
and more to be added shortly, currently rewriting this post.
Want your name on this list? Feel free to make improvements to the OceanDemo project, and either PM me or Post in the thread below with your addition! Even if you don’t think you can help yet, that’s no problem! Any suggestions can be left by posting below as well.
Thanks!
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To download (or fork) the project, use the GitHub link below.
This is the original GitHub Link - https://github.com/UE4-OceanProject/OceanProject
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This system uses techniques from many tutorials, however it would not have been possible without the help of the following users (Especially Handkor, he deserves a lot of credit for this!):
Handkor, JBaldwin, berna , ufna, Ehamloptiran, KhenaB, gregdumb and many others. Click on their names to see the corresponding threads!
For those wanting more info on how the waves are created mathematically, THIS ARTICLE goes over everything. Specifically have a look at the section on “Gerstner Waves” for the actual equations that produce the waves.
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The above is kept as a quick reference and the original thread https://forums.unrealengine.com/comm…n-water-shader will stay untouched until @anonymous_user_0df12f74 is back (hopefully he is fine wherever he is and getting his health improved).
Please forward your questions here from now on until we have some feedback.
Thanks for you support and don’t forget to give your contributions when you think they are useful to others in the spirit of this project!
NilsonLima added: Just to clarify: I don’t have any rights on this asset. I just support it, given for free information, making videos explaining concepts used at it. If you want to attribute inside your project anything about this work, you can mention the GitHub page and @anonymous_user_0df12f74 as the creator.