I did a quick experiment with armswing locomotion and climbing including a gesture based jump mechanic. Im showing off the idea here and hope for some feedback and ideas on how to improve it. Also im eventually gonna post a few videos on how i set it up, so keep an eye out on my channel if it sounds like an interresting idea.
Also i’ve experimented a bit with the Stereo layers for rendering a FOV limiter using CanvasRenderTarget2d and a simple material.
When i get it working a bit better, i’ll see if i can upload a demo of it also for play testing. Minus the rocks, which take up tons of space