I want to optimize drawcalls for mobile, so i want use one material, combining tiled and untiled parts. And assign this material to slot 1 and slot 2. So material behavior must be “tile part of texture tex.png in 1 slot“ and “not tile part of texture tex.png in 2 slot“. OR maybe this case can be solved with one material and one slot?
Is it possible or not?
Sample of tex.png is below
Thanks for the reply, but it’s not exactly what i needed.
I can make texture atlas, and point different parts of master texture in mat instances
i can use different UVs channels in one material
i can merge materials
My question how to tile PART of the texture, but leave other part untiled. See picture below.
I want small picture tile along side polygons (not losing quality), but big picture remain untiled.
The combine actor tool will do this for you. Just put the tile-able texture on one actor and the un-tiled material on another and it will create a new material that has both the repeated texture and single texture combined.
Here is the result of a merge. Tiled tiles and single fire texture, mixed into one texture generated by the engine:
Unfortunately custom parameters are cooked into the material so you would have to regenerate the combined material if you wish to change the tile value.
It basically creates an atlas and does the correct calculations for the texture coordinates so the tiling occurs where needed.
Exactly what i needed! (How on earth human being can construct this setup )))) ). Thanks a lot. Below my test. (I use 1,2,4 squares for main (untiled) texture, and square 3 for tiled texture ). Thanks to forum and community.