Hi, I’m trying to create an unlit translucent material. Even though the material is marked as ‘unlit’ there is a difference between it being ‘lit’ and ‘unlit’ in editor and game:
The material looks normal when ‘unlit’ (top image) but looks overly bright when ‘lit’
This also applies when rendered in game with no light sources.
Here is a comparison of my game running in Unreal (left) and OpenGL (right)
You can see what is supposed to be Purple comes out as Pink in unreal. I’ve checked the RGB values in Photoshop and the right image in bang on where as Unreal on the left is altering them some where.
I’ve tried messing with all sorts of settings but I just can’t get a Translucent material to have the desired colour when rendered in the editor or game.
For reference, here is my Material, it’s pretty simple.