I’m trying to get the color of one of the textures after a line trace hit onto a landscape. I found the LineTraceForObject and the struct that it fills, and the face index and/or hit location, but I can’t get the color from there. I’m having different effects based on the underlying color. I’ve done this before in a different engine, so I know it can be done, but I’m having trouble even getting the material back, much less the exact color.