Collision settings for components

Hey @volumetrix!

Collision settings of the parent doesn’t override the child’s.

Here’s a nice example! You can have the capsule component of a character block everything except for the pawn class, and have the mesh block everything. That way, the player character (or any other pawn) still can’t phase through the character but can get inside its capsule component, while normally there’d be a big gap between the two meshes.

Hope this answers your question :smiling_face_with_three_hearts:

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