How does setting the collision of an actor affect the collision of attached components?
Let’s say there is an actor A which has a mesh M (the root component) and a box component B (attached to root M).
If the mesh M is set to have no collision and the box B to have collisions for only pawns, does changing the collision setting for actor A to block all dynamic override the settings for M and B?
What if the actor A is set to overlap all dynamic and then B is set to block only pawns, does B override A? Does anything change for M?