How to give player character custom collision?

Hey @OkItsTheChris!

Yep, it must always stay upright! You can only rotate it by constantly setting its rotation.

No need!

Yep!

So what you’ll wanna do is, navigate to the Components window on the top left, select the capsule component, then while having it selected, navigate to the Details window on the right side, and under the Collision section, set the Collision Presets to Custom, expand it, and under the Object Responses section, set Pawn to Ignore like this:

Then navigate back to the Components window, select Mesh, whie still having it selected, navigate to the Details window, and under Collision > Collision Presets > Object Responses, make sure that Pawn is set to Block.


Refer to this post of mine:


Hope this helps! :innocent: