I’m trying to follow Matt Aspland’s first part of the day/night cycle tutorials, but I’m running into a problem. New projects are now generating with the SM Sky Sphere, however for the tutorial, I need the “Update Sun Direction” function from the BP_SkySphere, and I need to connect the directional light to the sky sphere, both of which I can’t do because the sky sphere is a static mesh by default.
I would find a different tutorial, but I can’t find one that covers the ground he does that’s updated. Everything is default, this is a brand new project (though my problem I’ve also found in another game I’ve been working on). Here’s a visual, I believe what’s happening is everything is meant to turn completely black when the sun height is lowest(which is a different issue) but the horizon, the pink part, isn’t changing at all, making it seem as if the clouds are turning black.
So I either need to know how to replace the SM sky sphere with the BP sky sphere without the clouds going black, or I need to know how to get the Update Sun Direction function without the BP sky sphere. I’ve not been able to figure out how to do so on my own, I’m not very versed in this part of UE5.