Closest Lighting Settings to Editor Before Build

Is there any way to keep the lighting and lights like they look before you build them?
This is before building:

And this is after:

It looks at least ten times better in the editor before than after being built. The floors look polished, not wet, and there’s better warmth and reflection.

I looked through the lighting troubleshooting guide on the wiki, but I was wondering, are there lightmass settings that make it like the before picture?

You need to use reflection capture actors to prevent that kind of issues with the floor reflections.

Well is seems better! Still not really the same, I’ve tweaked the few settings there are. I guess it’s like a camera, the finished product never looks like it does on the screen!