Clock face/ Spawn random text in each TextRender cipher

We’re diverging further and further here, so getting harder to help you, but…

You need a start and end point for everything you want to move with this technique, I only see two on the rhs.

The BeginOverlap should fire if an overlap is happening ( so it’s probably not ). Those other blue pins are for:

Overlapped Component: That’s the cylinder, very uninteresting

Other actor / other component: Technically you should do a cast and check what is doing the overlapping here, because once you level gets more complicated, anything can cause overlaps, so you need to check it’s a child ( in this case ), or the player, or whatever.