Clock face/ Spawn random text in each TextRender cipher

I still appled the Component Has Tag logic. I left the tick out. I want the movement to happen when the arrows hit them, which are now static components of the ring (locked the world rotation so they are steady).

Really it’s just such a simple thing and I somehow won’t get the answer. The arrows have little collision boxes. If they collide with the FlyingText, they should fly out. Oh lord just this one.