Currently, ClientTravel does not timeout (nor does JoinSession or OpenLevel).
Steps to reproduce:
Call ClientTravel with an invalid IP address.
What happens:
The client will sit and wait until the host is online. If the host eventually comes back online, the client will eventually connect to them. The client never times out, though, and the connection is still open and waiting for a host.
Expectation:
You’d expect that there would be some sort of Timeout that would take place. The ConnectionTimeout is set to 60 seconds, but even after 60 seconds, no error is thrown.
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Did anything come out of this? I’m having the same problem with UE 5.1, the ClientTravel never times out, and neither OnTravelError nor OnNetworkFailure are called.