Client-Side Crashes and Input Binding Issues in Actor Component

Hello,

I’m making an interaction actor component that has tracing in itself and I want it to bind its input action to owning pawns controller. It has its own IA and MappingContext.

It works on the server but on client it either crashes the server, crashes the client or just doesnt bind input for client but works for server. What am I missing? I tried it in BeginPlay and binding function to ReceiveControllerChangedDelegate in case begin play was too early but it seems that when gamemode starts with my pawn as default it doesnt fire?

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