Hello, I am working on a multiplayer game, we have ragdolling on command as well as a velocity threshold that triggers ragdoll on impact. We seem to have a major issue with the state of a player being mismatched even by the server and every other client, what happens is the client that gets “ragdolled”, they get back up, they see everything normally and think all is well, but in fact they can’t be shot at by other players nor by the server (if listen server). To better demonstrate, here is a video from PIE as well as the log:
MM_Ragdoll_InvincibilityBugLog.log (18.3 KB)
This has become a prolific issue when it comes to actually playing the game, overall it may have to come down to trying to eliminate all player to player physics interaction besides just capsule collision perhaps or if it happens from a desync by ragdolling via impact then it’s a bigger issue. Any help would be appreciated, payment may be in order as well if you’d like to go over our project with us.
UE: 4.27
Logic: C++
Discord: @dementei