Client movement and animation are heavy jittered on listen server

If it is just moving jitter, it is acceptable, but animation jitter will cause Trial intermittent, and Anim Noitfy has a probability not to execute.

I have seen the solution mentioned in this article:https://answers.unrealengine.com/questions/358869/view.html

Using the (p.NetEnableMoveCombining 0) command seems to solve the problem, but it will still cause problems when the network delay is high.

I’m not sure how to operate the client’s pose in the smooth listening server。

Hi, did you find a way to fix this issue?

It seem the animation jitter relate to ‘bOnlyAllowAutonomousTickPose’. Because when this switch enabled, the animation timing to be driven by client’s network updates.