Click Enter in the CommonButtonBase does not trigger Navigation Accept, but other Accept keys can trigger.

Click Enter in the CommonButtonBase game does not trigger Navigation Accept, but other Accept keys can trigger.
I thought something else was blocking Enter,But by removing Enter from KeyActionRules, UMG can get Enter in OnKeyDown normally.

	// By default, enter, space, and gamepad accept are all counted as accept
	KeyActionRules.Emplace(EKeys::Enter, EUINavigationAction::Accept);
	KeyActionRules.Emplace(EKeys::SpaceBar, EUINavigationAction::Accept);
	KeyActionRules.Emplace(EKeys::Virtual_Accept, EUINavigationAction::Accept);