Character Spawning Away from Map During Memory Calculation

Thanks for the reponse!

So, I put my HLOD layer back into the Default HLOD Layer and under the HLODSetups and tried running the memory calculation again but, still the same thing happened where the calculation wasn’t where it need to be.

I found your comment on another post here and thought maybe my original HLOD Layer was just bugged or something so, I deleted that layer through the Build HLODs menu and Created a new HLOD Layer and replaced references for the old Layer and tried launching another memory calculation but still get the same result.

Where the calculation is taking place:

Where my map is:


And those buildings in the distance are basically the only actors included in my HLOD Layer.

Any other ideas of what could be going wrong?