Summary
Hey everyone, I’m encountering a weird issue: when I launch a memory calculation, my character spawns so far above the map that I can’t see anything until I fall far enough. Additionally, nothing seems to be calculated because the memory bar at the top of the screen stays at the same number throughout the calculation. This has happened a few times now, but I’ve also seen it calculate while teleporting around where my map is actually located. I’m not entirely sure what could be causing this. Any ideas?
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Memory
Steps to Reproduce
- Launch Session
- Launch Memory Calculation
Expected Result
The memory calculation should be performed where everything within my project has been built.
Observed Result
The memory calculation is performed away from where everything within my project has been built.
Platform(s)
windows
Upload an image
Additional Notes
I do have streaming enabled and have included a screenshot of the world partition settings.