Character Spawning Away from Map During Memory Calculation

Summary

Hey everyone, I’m encountering a weird issue: when I launch a memory calculation, my character spawns so far above the map that I can’t see anything until I fall far enough. Additionally, nothing seems to be calculated because the memory bar at the top of the screen stays at the same number throughout the calculation. This has happened a few times now, but I’ve also seen it calculate while teleporting around where my map is actually located. I’m not entirely sure what could be causing this. Any ideas?

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Memory

Steps to Reproduce

  1. Launch Session
  2. Launch Memory Calculation

Expected Result

The memory calculation should be performed where everything within my project has been built.

Observed Result

The memory calculation is performed away from where everything within my project has been built.

Platform(s)

windows

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Additional Notes

I do have streaming enabled and have included a screenshot of the world partition settings.

Your Default HLOD Layer is empty, you need to point this to your projects HLOD Layer.

You will be streaming, but without a HLOD layer set you will only be able to see the content of the current cell your in, but not be able to see props from outside that cell.

Did you successfully build HLODs for the new update ?