Chaos fractured wall not showing up in reflections

Is there a setting that I need to implement? I have used the chaos destruction system to fracture a wall but it no longer shows up in the reflections around it… It’s kind of a big issue because the reflections are showing what’s behind the wall instead of the wall itself.
Any help is appreciated I’m sure it’s just a setting I’m missing but I don’t usually fracture things…

Here is a screenshot of the issue… The wall isn’t showing up in the reflections of any other object (e.g. the floor). I’m really stumped on this one.

Chaos Geometry Collections don’t have distance fields, and so they are ignored by the Lumen scene in software raytracing mode.

They do work in hardware raytracing mode, however they’re disabled by default because they’re expensive. You should be able to address this by changing the cvar: r.RayTracing.Geometry.GeometryCollection

More info can be found here: Ray Tracing Performance Guide in Unreal Engine | Unreal Engine 5.0 Documentation

Fantastic thank you!